Online Tournaments rules


Je, umeshasoma Kucheza kwa njia ya baruapepe na Kucheza kwa kupitia tovuti hii?


Ukurasa huu bado hujaandikwa kwa Kiswahili. Samahani.



KIBA uses the popular and easy-to-understand Round-Robin format for Bao online tournaments. In round-robin tournaments each player plays every other player in two games (once as SOUTH, once as NORTH). An example of a small round-robin is shown below (players A-B-C-D-E-F).

ABCDEF
A*A-BA-CA-DA-EA-F
BB-A*B-CB-DB-EB-F
CC-AC-B*C-DC-EC-F
DD-AD-BD-C*D-ED-F
EE-AE-BE-CE-D*E-F
FF-AF-BF-CF-DF-E*

Round-robin is very effective because each player plays every other player and then the winner is determined by the score.


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Wachezaji wanaokubaliwa

Anyone can join a tournament as long as you join KIBA.

The players per tournament can range from 6 to 34.

Mwamuzi wa Mashindanos have the ability to set the number of a tournament.


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Fomu ya kujishiriki

First of all you have to join to KIBA on this page. After that you can join a tournament from your personal page.


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Mwamuzi wa Mashindano.

Each tournament has a Mwamuzi wa Mashindano, whom players refer to in case of any problem


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Playing method.

The tournament is played exclusively on the website and the system sends the moves to the opponent by the e-mail address the players entered when registering.


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Tournament start and Time control.

For each tournament the Mwamuzi settles a start date, which is communicated to all participants.

Each player must make his move at a set time on the basis of the Fischer's system. The time unit is the day.

  • Each player starts with a set amount of time (initial time).
  • When you make a move, a set amount of time, known as the increment per move, is added to your clock.
  • A maximum time cap prevents players' clocks from going beyond a specified time limit.

The Mwamuzi wa Mashindano chooses the amount of initial time, increment per move and the limit at the game setting, but the default amounts are given below:

 

initial time = 3 days
increment per move = 1 day
time limit = 7 days

 

Example:
    T=(3+1)<=7

    T: time per move
    3: initial time = 3 days
    +1: increment per move = 1 day
    <=7: time limit = 7 days.
        

The player SOUTH, at the beginning of the tournamente, is notified of the date by which he/she must move.

When a player runs out of his/her time, loses the game.

Time zone

The time control is based on Greenwich Mean Time (GMT/UTC).


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Initial player list.

There are three categories of players.

  • The first category includes players who have played more than 24 games on the KIBA website.
  • The second one includes players who have played less than 25 games on the KIBA website.
  • The third one includes players who have just registered on the KIBA website and still have not played a single game. To them is assigned an Elo rating of 1800.

The three categories are sorted in descending order of score, which we call the KIBA score, calculated by adding one-tenth of Elo to the number of games played on the KIBA website.

For example:
Player Tot.     Elo   KIBA 
       Matches       (Elo/10+TotMatches)
1       689	2069   896
2       134	2062   340
3      1058	2030  1261
4 	815	1955  1010
        

Will compile a list of players by placing at the top the first category followed by the other two.


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Seeding and group placement.

Tournaments consist two kind of rounds:

  • qualification rounds
  • semifinal rounds

 

Winners of the two semifinal rounds play the final match.

 

Qualification rounds

Depending on the number of participants are created one or more groups. The minimum number of players per round is 3, the maximum number depends on the number of participants. Each round includes a game that you play with the first move as South, and a match as North.

In the qualification the groups are automatically calculated by the system according on the number of partecipants.

Players are placed into the groups starting with the first player in the initial player list sequentially down to the last listed player. For example, in a 16-player tournament with 3 groups,

The top listed player goes into Group A, 2nd listed player into Group B, 3rd listed player into Group C, 4th listed player into Group A again and so on.

So, in this example

Group A has the following seeds: #1, #4, #7, #10, #13, and #16.

Group B has the following seeds: #2, #5, #8, #11, #14, and -1.

Group C has the following seeds: #3, #6, #9, #12, #15, and -1.
(Where -1 is a dummy player so that we can pair the players using Berger's algorithm.)

This is done to try and ensure that in the final round, the best players is left playing for the tournament win.

 

Semifinal rounds

In the semi-final there are only two groups, a group is formed by the first classified into each group of qualification, the second group is formed by the second classified. In this way, no one plays against the same player.

 

Final match

In the final match there is the only match between the winners of each of the two groups of the semifinal.

 

The first round (qualification) is formed by selecting players from the above player list according on their KIBA score.

The player who wins a match receives one score and the player who loses does not receive any scores.

At the end of a round the players is sorted in descending order according to the gained score. In the case of draws is adopted a playoff score.

The winner of the semifinal is the winner of the tournament. In case of a tie the two finalists play a playoff game.


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Pairing and round formation.

In forming the rounds KIBA uses the algorithm of Berger, named after its inventor Johann Berger.

In each of the (N - 1) rounds, N / 2 games are played in parallel.

The algorithm of Berger splits the player list into two halves and pair the top of the first half with the bottom of the second half.

Where there is an odd number of players, the highest number counts as a bye.

In the first round the player number one plays against the last player, 6, player 2 against player 5, up to player 3 against player 4.

Round 1.   1-6  
           2-5
           3-4
        

Pairings for subsequent rounds are formed by leaving player 1 fixed and moving (n/2) - 1 times all the other player numbers one step in a clockwise direction until the player 1 plays against the penultimate player, 5.

Round 2.   1-2
           3-6  
           4-5

Round 3.   1-3
           4-2
           5-6

Round 4.   1-4
           5-3
           6-2
           
Round 5.   1-5
           6-4
           2-3
        

In this way the players play all against all.


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Matches management.

Qualification and semifinal rounds

Depending on the number of participants will be created one or more groups. The minimum number of players per round is 3, the maximum number depends on the number of participants. Each round includes a game that you play with the first move as South, and a match as North.

Matches are played in parallel. Continuing with the preceding example the player number one plays 10 games contemporaneously (or 8 +2 BYEs):

        SOUTH-NORTH
            1-6  (or BYE)
            1-2
            1-3
            1-4
            1-5

        NORTH-SOUTH
            6-1  (or BYE)
            2-1
            3-1
            4-1
            5-1
        

Final match

The final match is played according to the method best-of-3.

The winner of the final match is the one who wins two matches, the third one is played only if no one has won both the first two previous matches. The first to move is the player with the higher KIBA score.


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Scores

If a player wins a match he/she gains 1 score.

In case of defeat (abandonment or time-over) he/she doesn't get any scores.


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Final scores, ratings, tie-breaking.

At the end of each round players are classified according to the achieved scores.

If 2 or more players in the first two groups have the same score then KIBA uses the following tie-break method: Neustadtl score which factors in the strength of the opponents. If two players have the same score and the same Tie Break score, KIBA uses their KIBA score;

the winner of the final is the one who will win two matches according to the method best-of-3

Below is an example of how the tie breaking system works:

Results of each match
Rank Player ELO 1 2 3 4 Scores
3 Kobe1926 -+12-+30++77-+154 5
12Oscar 2069+-3++30++77 ++1547
30Jan 1808+-3--12 ++77+-1544
77Peter 1675--3--12 --30--1540
154Sock 1694+-3--12-+30 ++774
Maelezo: sogeza puku yako juu ya seli

 

A player's tiebreak score is calculated by adding the sum of the player's points they have defeated (++) to half the sum of the player's points they have drawn against (-+ or +-).

 

Kobe (3) won against Peter (++77) and drew against Oscar (-+12), Jan (-+30) and Sock (-+154). So Kobe gets 1x0 points from Peter (77), 0.5 x 7 points from Oscar (12), 0.5 x 4 points from Jan (30), 0.5 x 4 points from Sock (154), which sums up to 7.5 tiebreak points.

Oscar (12) won against Jan (++30), Peter (++77) and Sock (++154) and drew against Kobe (+-3). So Oscar gets 1x4 points from Jan (30), 1x0 points from Peter (77), 0.5 x 5 points from Kobe (3), 1 x 4 points from Sock (154), which sums up to 10.5 tiebreak points.

Jan (30) won against Peter (++77), and drew against Kobe (-+3) and Sock (-+154). So Jan gets 1x0 points from Peter (77), 0.5 x 5 points from Kobe (3), 0.5 x 4 points from Sock (154), which sums up to 4.5 tiebreak points.

Sock (154) won against Peter (++77) and drew against Jan (-+30) and Kobe (-+3). So Kobe gets 1x0 points from Peter (77), 0.5 x 5 points from Kobe (3), 0.5 x 4 points from Jan (30) which sums up to 4.5 tiebreak points.

Group A
RankPlayerCountryScoresTie-Break
1Oscar Colombia710.5522
2Kobe Italia57.5 540
3JanNederland44.5355
4Sock France44.5 187
5Peter Italia00 171

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Winners.

Tournaments have only one winner.


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How to withdraw from a tournament

You are allowed to withdraw from a tournament at any time using the Withdraw link located on the right hand side of each page of your tournament games.


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Cheating.

Cheating is absolutely forbidden. Players chat during a match regularly, but in a tournament they should talk about neutral topics. If a player suspects his/her opponent is cheating, immediately inform the Mwamuzi wa Mashindano.


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Mashindano ya Mabingwa ya Mkondoni.

The international master championships of Bao consist of four tournaments.

A final master (Mabingwa) tournament of the best players will announce the first Bingwa KIBA (KIBA Bao Master), BK.

The KIBA championship also provides a ranking by nation.

Players ranking

The list of the championship players is generated according the following criteria:

  1. A player gets 1 point for the championship for each match won in the qualifying round.
  2. A player gets 2 points for the championship for each match won in the semifinal round.
  3. Finalist player gets 3 points for the championship.
  4. The winner of the tournament gets 4 points for the championship.

The final master (Mabingwa) tournament

At the final master (Mabingwa) tournament participate the best six players in the championship.
The six players will compete in a single round.
The first two players classified will play the final of the championship.

KIBA will award the title of Bingwa wa KIBA (Master of the KIBA) to the winner of the championship.

Countries ranking

At the end of each tournament is also compiled a ranking by countries.
A country can enter that ranking if it has been represented by at least two players in the concerned tournament.
For each country the best four scores are added together.


The tournament for Countries

The first two countries in the standings of each tournament will participate in the tournament for countries.
The three best players of each countries will play in the tournament.
Each player will play a game against all other three opponents.
A player gets a point for each match won, the winner  country will be the one with more points.


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If you have any questions, please contact us!